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View Profile KaosuKaiari

39 Game Reviews

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All I get is the main menu (and its clickety theme), a "Pause" and a "Resume" button, and a prompt that says "Running with IndexedDB access disabled." Neither button works. There's no game to play.

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Revised review after getting to level 1 at last.

First things first - a proper "start game" or "level select" button, please!

Other than that, the concept is interesting, having to wade through a cluttered mess of physics objects to get to another seems like the start of something interesting.

Trell13 responds:

Oh sorry. Clicking on the screen should start the game.

Visualizers are a lost art. If you're like me and you never quite gave up Winamp and the various presets and visualizer options, seeing new ones is always a treat for the eyes. Not to mention, what a wonderful way to showcase your work!

I heavily recommend turning on Fullscreen in the options, and playing with the options for fine-tuning the visuals. My favorite presets are Connect the Dots and Black Hole, though even the default preset is really pleasing to look at.

I won't spend too much time reviewing the music since it should be about the visualizer, but I'll say this: you are one talented artist and I will definitely be checking your Audio Portal posts.

Only have a tiny nitpick: No pause button! I would have liked at least that, but I don't think that nitpick is worth reducing the score. Well-deserved five stars.

BryceSummer responds:

Thank you! I'm glad you enjoyed it :).

It's all about getting a good rhythm down and not screwing up with sending the correct color, though it is more challenging than it lets on. Don't spam the presents - each one you mess up reduces the happiness bar. And it does progressively get faster the longer it goes on.

For something made in two days, it's a perfectly serviceable holidays-themed game. I couldn't find glaring issues, only minor nitpicks (a typo at "multiplier", and no music mute button for the poor souls working retail who have to hear this all day long), but really it's me trying to find tiny faults and is not meant in any way to detract from the value in there.

Overall, it is pretty fun. Good job, hope to see more from you.

David-Andrei responds:

Thanks a lot for taking your time to review my game, it helps me a lot to improve and to figure out what should I change in order to make great games!

The best way I'd describe this game is "What if the snake in Snake was a sumotori, chasing rice balls instead of dots". Since your sumotori does not grow in size or in length, but instead he gains speed for every rice ball eaten, this game manages to be both easier and harder than Snake.

The difficulty of this game is entirely dependent on RNG and rice ball placement, however. Even at elevated speeds, as long as they spawn a decent distance away from the walls, it's comically easy.

But one bad spawn, and you're probably going to go too fast to take the rice ball without hitting the wall - sometime they appear to spawn INSIDE the wall, making losing a life inevitable

Suggestions: Replace the 'gain speed' effect by a 'gain size' effect and make each level end after a set amount of rice balls; each successive level will instead give you a higher starting speed. Perhaps a wider playing field (or a smaller starting size!), or walls/hazards for higher levels.

As it stands, it's functional, but it could become more interesting with just a little more effort.

SwingShock responds:

Thanks for the great feedback. I look forward to implementing the improvements.

Very fun 2D platformer. Gave me Jazz Jackrabbit vibes, and I wonder if it or similar platformers of the era were an inspiration for this game. Hope to see the full version soon!

SheeplessDreamr responds:

Yes it is inspired by similar platforms from the MSDOS era, specifically Hocus Pocus by Apogee. I enjoyed the hell out of Jazz Jackrabbit. It will be a long while until the full version is out. Always busy :/

Good stuff, simple and straightforward game with just one nitpick.

I don't use a mobile device so I'm not sure if this game is optimized for them, but here on PC it's a little unintuitive to click the left side for moving up and the right side for moving down. You get used to it, but would have preferred keyboard controls or at least click up / down.

Also, Spongebob sound effects. Always brings a smile.

A nightmarishly difficult game of Machiavellian proportions and Lovecraftian consequences for daring to touch the cursed yogurt. I'm convinced this isn't a game but part of a summoning ritual for summoning one of the Elder Ones into our world.

Please click on the bear, your life depends on it.

Charming, simplistic little game, a short burst of nice, clean fun where your objective is to clear the board of a bunch of scattered numbered chips, in order, as fast as you can. Surprisingly challenging if you're aiming for a good time; you will be tasked with reading sideways and upside down.

Docked a star and a half because I think it could use improvement. A little music (perhaps something from the Audio portal?), and perhaps changing the shade of the dark blue chips, as they are a very dark and hard to read shade.

All good otherwise. Keep up the good effort. Short and sweet games of that nature are always a welcome sight.

DasSG responds:

Thanks for review

About music. While Audio portal is full of masterpieces it's hard to make a reasonable choice. I strongly believe that music should be used to enhance the theme/style of a game, its lore. For instance if the game is stylized in retro 8-bits, some chiptune would fit nicely. But for this game the style is too open/generic/simple to get a style/theme for music to enhance in my opinion.

About dark/hard to read chips - sorry about that. I tried the game with single color and found variation more interesting. Rotating the chips make them harder to read too. Anyway - that didn't stop you from getting all the medals :)

I am an old-timer who first discovered Newgrounds in 2005 and made an account in 2008.
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