Not bad at all. The animation quality in particular deserves plenty of credit. The cheese joke was the most memorable bit - perhaps it's why you only remembered that part from the old version?
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Not bad at all. The animation quality in particular deserves plenty of credit. The cheese joke was the most memorable bit - perhaps it's why you only remembered that part from the old version?
I like this. I'd love to see a Becoming Canny version of it.
Of course! I'll be working on it definitely :]
All I get is the main menu (and its clickety theme), a "Pause" and a "Resume" button, and a prompt that says "Running with IndexedDB access disabled." Neither button works. There's no game to play.
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Revised review after getting to level 1 at last.
First things first - a proper "start game" or "level select" button, please!
Other than that, the concept is interesting, having to wade through a cluttered mess of physics objects to get to another seems like the start of something interesting.
Oh sorry. Clicking on the screen should start the game.
Visualizers are a lost art. If you're like me and you never quite gave up Winamp and the various presets and visualizer options, seeing new ones is always a treat for the eyes. Not to mention, what a wonderful way to showcase your work!
I heavily recommend turning on Fullscreen in the options, and playing with the options for fine-tuning the visuals. My favorite presets are Connect the Dots and Black Hole, though even the default preset is really pleasing to look at.
I won't spend too much time reviewing the music since it should be about the visualizer, but I'll say this: you are one talented artist and I will definitely be checking your Audio Portal posts.
Only have a tiny nitpick: No pause button! I would have liked at least that, but I don't think that nitpick is worth reducing the score. Well-deserved five stars.
Thank you! I'm glad you enjoyed it :).
It's all about getting a good rhythm down and not screwing up with sending the correct color, though it is more challenging than it lets on. Don't spam the presents - each one you mess up reduces the happiness bar. And it does progressively get faster the longer it goes on.
For something made in two days, it's a perfectly serviceable holidays-themed game. I couldn't find glaring issues, only minor nitpicks (a typo at "multiplier", and no music mute button for the poor souls working retail who have to hear this all day long), but really it's me trying to find tiny faults and is not meant in any way to detract from the value in there.
Overall, it is pretty fun. Good job, hope to see more from you.
Thanks a lot for taking your time to review my game, it helps me a lot to improve and to figure out what should I change in order to make great games!
Really good. Has that old-school vibe when the beat drops and a really aetheral atmosphere in the slower segments. They both work really well, this wouldn't have been out of place back in the Amiga/tracker music days.
Funny thing about the Lucy samples, I always thought when I was watching this in theaters that there's a lot of scenes and quoted that'd make for good audio soundbites, and now here we are.
It's like 2007 never went away at all. 14 years later and I'm still listening to this (and still playing wpnFire).
I have no idea if the author is still reading comments, and it's probably a very unoriginal comment, but I can legitimately say that listening to this track, while playing wpnfire or by itself, is some of my best teenage years memories now.
If there's ever a chance we could get a high-quality version of this uploaded (since the MySpace page of the author is down)... I would pay money, actual money, to commission a 2021 version of this, too!
The master has returned.
Master? *gasp* SINCE WHEN?!
This looks pretty good.
Thanks :P
I am an old-timer who first discovered Newgrounds in 2005 and made an account in 2008.
I explore newly released movies, games, and audio, and I do my best to vote on, and review them as fairly (if, sometimes, strictly) as possible.
Age 31, Other
Joined on 6/21/08